Whussup?!? We’re in a rather complicated phase right now, with lots of feature fine-tuning and unexpected issues popping up. We’re also doing some spring cleaning — getting rid of options and settings and …
3Q Session: Of Price And Men Welcome to this week’s round of the 3Q sessions, where we’ll once again try to address concerns, requests and general feedback. As before, the magic number is three, attention spans are …
From the Lab: All markup is created equal As promised in the last 3Q Session, let’s elaborate a bit on how you’ll deal with markup in Ulysses 3. This might get technical… First thing to note is that there …
3Q Session: Adopting Markdown? Welcome to another round of the 3Q sessions, where we’ll try to address concerns, requests and general feedback. As before, the magic number is three, attention spans are short, and this will …
From the Lab: Images and Links You may have marveled at this here image and thought to yourself: “Well, holy cow, what IS this thing?!?” Or you might have thought: “This is INsane. Ab-so-freaking-lute-ly IN-SANE! Prince? WTPfhew!” Whatever your …
3Q Session: When? Welcome to another round of the 3Q sessions, where we’ll try to address concerns, requests and general feedback. As before, the magic number is three, attention spans are short, and this will …
From the Lab: The Export Project For Ulysses 3, we’re creating a completely new, unified export engine. I won’t go into technical details, just know that it will be perfectly capable of generating anything from plain text …
Guess the feature Hint: We’re not implementing an audio-editor (even though a transcript-player would be kinda cool, now that i think about it). …
What's in a HUD? There’s currently no sane way to do HUD windows on OS X. Pretty much every app creates its own version, and for Ulysses 3 we had to do the same. Wish there …
Screenshot: Editor Typography Max was disappointed, that I re-created the editor using CSS. So here’s an actual screenshot. :) …
From the Lab: Advanced Editor Typography Ulysses 3’s editor will feature vastly improved typography. This is something we wanted to do for a long time, but we always pushed it back, so it never happened. Whatever, the editor …
3Q Session: Daedalus? iPad? Integration? Welcome to the second round of the 3Q sessions, where we’ll try to address concerns, requests and general feedback. As before, the magic number is three, attention spans are short, and this …
Testing Text Tags (repeat ten times) One of our test environments. This one’s to ensure the tagging engine works as expected (it does). …
From the Lab: 360° Semantics Ulysses 3 will feature what we call 360° semantics. Let’s say you got two projects, one for output as LaTeX, one for output as ePub. In both projects, you have defined an …