From the Lab: 360° Semantics Ulysses 3 will feature what we call 360° semantics. Let’s say you got two projects, one for output as LaTeX, one for output as ePub. In both projects, you have defined an …
Let's talk features Starting today, we’re going to reveal what it will be like working in Ulysses 3. We’ll put the spotlight on single features in a new series called “From the Lab“. …
3Q Session: What about Ulysses 2.x? Welcome to our first round of the 3Q session, where we’ll try to address concerns, requests and general feedback. The magic number is three and attention spans are short, so this will …
Nothing to see here The updated icon for Ulysses 3. Still work in progress, but it’s already got the look we’re aiming for: Get rid of the gloss, add some texture, re-do the lightning, and …
Hello world! This is Marcus from the Soulmen, and I welcome you to the Ulysses 3 devblog. That’s right: Ulysses 3. Let me tell you a bit about it. It was late 2010, when …